Trap
NormalMarincess Circulation
Archetype:
Marincess
View:
3661
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
Marincess Circulation — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 54 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler
Why it scores here
Marincess Circulation is a Link swap: it returns one WATER Link monster to the Extra Deck and Special Summons a different-named Marincess Link of the same Link Rating, which pivots the board without any card advantage. Its real value is access and repeatability. It is in 141 recent decks and is a near-universal partner of the Marincess Link core, so it is reliably live in Marincess lists. The score does not reward its Trap frame or any opponent interaction, since the text gives it neither negation nor removal, and it cannot serve as material. Lack of recorded combos caps confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Present in 141 of the sampled decks, 69 of them in the main Marincess archetype, with 99% co-occurrence with Marincess Coral Anemone and similar staples (observed); the hand-activation clause needs a Link-3 Marincess, so it is not live in every hand (verified). |
| Combo & Conversion | 45 | The text converts one Link body into a different same-rating Link, a fair board pivot rather than a full engine; no recorded combo boards exist to confirm the payoff (inferred). |
| Resource Economy | 45 | It is a one-for-one swap with no draw, search, or GY refuel, so resource value is roughly even (verified). |
| Effect & Interaction | 15 | It has no negation, destruction, or removal, and only targets a monster you control, so it provides almost no opponent interaction (verified). |
| Material Utility | 0 | It is a Trap card and cannot be used as Link or Fusion material, so this axis is zero (verified). |
| Resilience & Flexibility | 45 | The swap works across Link zones and is redundant at 1.26 copies per deck, but no evidence shows it resisting common interruption (inferred). |
| Deck-Building Efficiency | 60 | It runs as a single copy in most decks, has no garnet requirement, and only carries a mild Marincess-only restriction through its hand-activation clause (verified). |
Calculation
Weight profile: 0.7 Extender + 0.3 Combo enabler. Intrinsic ≈ 47, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in opening hands of Marincess lists through the 141-deck sample
- Changes the Link monster on board without spending a card
- Single-copy, low-cost slot in its home archetype
Weaknesses
- No negation, removal, or card advantage
- Hand activation requires a Link-3 or higher Marincess monster
- Cannot serve as material and offers no body on its own
Counters / choke points
- Opponent interaction on the targeted Link monster or the Trap itself, which the evidence does not quantify
Best use
Board pivot Link swap that adds a Marincess Link body at no card cost. Decks: Marincess. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: returns a WATER Link monster to the Extra Deck and Special Summons a different-named Marincess Link of the same Link Rating, with no direct attack or battle-destruction protection that turn; Card text: hand activation requires controlling a Link-3 or higher Marincess monster; Average 1.26 copies per deck, with 110 of 141 decks running one copy; Trap card, so it cannot be used as material
- Observed: Present in 141 of the sampled decks, 69 in the main Marincess archetype (48.9%); Top partners include Marincess Coral Anemone (99.3%) and Marincess Blue Tang (98.6%)
- Inferred: The swap works as a board pivot and extender for Marincess Link monsters; Hand activation restriction makes it less consistent than a plain hand trap
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






